Thursday, 7 January 2016

LO1 Business report - Sumo Digital

Sumo digital

Sumo digital is an independent games company that was formed by 4 employees of Atari in 2003. Sumo digital is foundation 9 entertainment group. They are based in Sheffield and employ more than 220 experienced employees, they also have office in Pune, India that employ 40 people. Sumo have a license to develop on most game platforms including Playstation 4, Playstation 3, Xbox 360, Xbox One, Nintendo 3DS and Nintendo DS. On these platforms they develop mostly racing and family games, however they also produce 2d platformers and fitness games.

Structure

Platform Technology

Sumo Digital work on many different platforms as they have a license to develop on most platforms. The first game they developed was an arcade game called Outrun which needed to be transferred from the arcade platform to Xbox 360. They have early access to the newest Microsoft products so that they can develop games in time for the console or product release, an example of this is when Sumo produced the Nike Fitness game for the latest xbox consoles kinect which was released on the Xbox ones release day. Sumo Digital work very closely with both Microsoft with the Xbox consoles and Sony with the PlayStation consoles.

Game Types

Sumo have the most experience in Racing and family games. However they also create games in sport, sandbox, 2d platformers. Sumo mostly develop games that they have been given a brief for, these are external IPs. They do this mainly because the cost of making in house games (internal IPS) is too large. The main companies that give Sumo there brief are SEGA, Microsoft and Sony. An example of one of these external IPs is Little Big Planet 3 as they were given this brief by Sony to carry out. They also work with producers to produce games that fall into the racing genre, they work with Microsoft to make Forza Horizon 2 and they worked with SEGA to make Sonic and Segas All Stars Racing.

Games on multiple Platforms
Sumo digital approach making games on multiple

Regulatory bodies

Sumo’s main regulatory body is PEGI as PEGI is the company that restrict and age rate the games in which Sumo make. Since the 30th of July 2012 PEGI is the legally enforceable system for game classification and have become to sole provider of game classification which means that BBFC (British Board Of Classification) don't have to do it anymore. PEGI use 5 age classifications 3, 7,12,16 and 18 and 8 content descriptions violence, bad language, fear/horror, sex, drugs, gambling, discrimination and online. For example one game that Sumo Digital produced was Little Big Planet 3 and was restricted to a 7+ age rating by PEGI, the content descriptors for Little Big Planet 3 are Comic Mischief, Mild Cartoon Violence and Tobacco Reference.

Development Software

Sumo Digital use software that they make in house, so they use there own engines and create the own tools. However they are also more than capable of using the software and engines. The softwares that they use that isn't created by them are Adobe Photoshop, 3D Studio Mac, Maya and Z Brush.

Monday, 6 July 2015

LO4 Legal and Ethical issues

Legal
There wont be a lot of legal issues that could be caused by our product. The only issues would be that as the unity game engine states, we would not be able to sell the game without it being an issue. Another issue could be that our game isn't copyrighted and that this could cause legal issues as somebody else could take the idea for the game without it being an issue.  Another issue could be plagerism as our game was created on different influences for example some of the aspects of our game resemble other games.

Ethical
There wont be any ethical issues as our game will cater to all ethnicitys.

Friday, 3 July 2015

LO4 Analysis of market trends

 In 2015 the market trends have been steady throughout the year. The current trends for genders in game are 48% female and 52% male. This trend has steadily been leveling out for the past few years as there is a growing population of female gamers. This is important as this needs to be considered when creating a target audience for a game.  The average age trend is increasing as it has gone from 30 last year to 31 this year. 29% of the gamers this year were under the age of 18. This tells us that there is a huge variety of ages that play video games. Which is extremely important when considering the target audience as these audiences are completely different in there game requirements.

From this increase in the video game popularity this has created the bi product of a sudden emergence of a lot more independent games being released and a lot more indie companies being formed. These indie companies tend to release smaller games often of the rouge-lite and survival genres. These genres have also become popular this year through media like youtube and twitch.tv as the broadcasters influence the market trends by showing off games to large audiences.

LO4 Budget

Budget

Salaries and Prices:
Producer: £47,840
Designer: £38,427
Programmer: £41,677
Sound Engine: £36,913
Tester: £10,526
Level Designer: £35,128


Unity Engine:
Free

Adobe CC Introductory Business License:
£457.32

Food: £7000

Office Space: £11, 448

Total cost per year: £229,416

Total Cost for 3 years: £688,248

Wednesday, 10 June 2015

LO4 Visual Examples of levels, gameplay and characters.

 This is an example of a regular level.

This is an example of a boss level.


This is an example of a regular level gameplay.

This is an example of a boss level gameplay.

The playable character. The Sheriff.